Calling all-ins with GGPoker bounties: 1–4 opponents, their stacks, ranges and tiers
GGPoker's progressive knockout format. Busting an opponent wins their bounty times a random multiplier from ×0.4 to ×400. Half goes straight to your wallet, half onto your own bounty. As bounties grow, players climb 14 tiers from Egg to Legendary Shark.
Only the eliminated opponent's tier and bounty — your own tier doesn't matter. Tiers 1–10 scale with the buy-in (Egg 0.5 buy-ins, Shark 50); Legendary tiers 11–14 are fixed amounts from $10,000 to $1,000,000.
About 72% of knockouts hit a multiplier below ×1, but the rare ×10, ×100 and ×400 make up about a third of the average win, so on average you get exactly the opponent's bounty. Use the face-value bounty for in-hand decisions.
Divide the cash paid to your wallet by the full buy-in and multiply by the starting stack. Chips win both the prize pool and future bounties, so a starting stack is worth the whole buy-in. Example: an Egg knockout at a $25 buy-in pays $6.25 on average — $6.25 ÷ $25 × 10,000 = 2,500 chips, a quarter of a starting stack.
Against one opponent it is exact: a precomputed equity table of all 169 starting hands against each other (250k deals per pair, ±0.1%) with card removal. Against 2–4 opponents it is a simulation: every hand is played thousands of times with main and side pots, and hands near the call/fold line get extra deals. If a hand's EV is still within the margin of error it is marked borderline. The real uncertainty is in the inputs — opponents' ranges, their tier (the lower bound unless you enter the exact bounty) and no ICM.
No. The calculator counts only the cash paid straight to your wallet, the same way kot-mtt does. The half added to your bounty is not yours until you win the tournament: whoever busts you takes it.
Tiers, multipliers and probabilities follow GGPoker's Ocean KO rules (October 2026). Estimates only: no ICM or future knockouts.