GGPoker, 10 BB start: calling all-ins with bounties against 1–4 opponents
A series of fast bounty tournaments where every player starts with only 10 big blinds. The first level is longer than the rest, then blinds rise very quickly, so the game is push-or-fold from the first hand. Check the tournament lobby for the exact level structure and buy-ins.
Take the cash you get straight away for the knockout, divide by the full buy-in and multiply by the starting stack in current big blinds. Example: $10.50 buy-in, a $5 opponent bounty, PKO — you get $2.50. $2.50 ÷ $10.50 × 10 BB ≈ 2.4 BB on level 1. Once blinds have doubled the starting stack is worth 5 BB, and the same knockout about 1.2 BB.
In a progressive knockout (PKO) you get half of the busted player's bounty and the other half is added to yours. In a regular KO you get the whole fixed bounty. The lobby shows the format; if unsure, pick PKO — most GGPoker bounty tournaments use it.
The half added to your own bounty is only yours if you win the tournament — whoever busts you takes it. So it isn't counted in the moment, just like in our Ocean KO calculator.
How many current big blinds the tournament's starting stack is worth. On Speed Racer's first level it's 10 BB; once blinds rise from, say, 100 to 200 it's 5 BB. The knockout value in BB depends on it: the higher the blinds, the less a bounty weighs against the pot.
Against one opponent it's exact, from an equity table of all 169 starting hands with card removal. Against 2–4 opponents it's a simulation with main and side pots, and hands near the call/fold line get extra deals. The real uncertainty is in the inputs: opponents' shove ranges and no ICM.
At 10 BB players shove wide: often 30–50% from late position, tighter from early position, and even wider with bounties at stake. Start at 30–40% and adjust for the player; see our push/fold charts for Nash reference ranges.
Estimates only: no ICM or future knockouts. Related tools: Ocean KO calculator and push/fold charts.