Step 11 of 29
Tournaments (MTT): buy-in, structure, late registration
The MTT tab: Regular, Satellite or Multi-Day; a 10% fee on the buy-in, rebuys and add-ons, blind structure, starting stack, late registration, breaks and a recurring schedule.
Create Table → NLH → MTT
The MTT tab is multi-table tournaments: Regular, Satellite (with tickets to another event) or Multi-Day. The game is NLH or 6+, up to 9 per table, from 2 to 7,000 players.
The settings come in three blocks: Game Settings (type, fee, buy-in, rebuy and add-on), Game Structure (blinds, stack, late registration, breaks, start time) and Advanced Options (access and protections).
Tickets for club tournaments are issued at the Counter — Counter → Ticket.

Tournament Game Settings
- The name and seats per table — up to 9.
- Type: Regular, Satellite or Multi-Day.
- Mode — NLH or 6+; Action Time — 20 s per action.
- Fee % — the tournament fee, a share of the buy-in (10% by default).
- Buy-in, Rebuy, Add-on — whole numbers up to 50,000.

Game Structure
- Blind Structure — speed (Turbo and others), Blinds Up — level length, e.g. 5 min; Customize for your own structure.
- Starting Chips — the starting stack, e.g. 3,000.
- Late Registration — up to which blind level players can join late, e.g. level 6.
- Min / Max Players — from 2 to 7,000 players.
- Break — a break, e.g. 5 min every 55 min.
- Start Time and Recurring MTT — start time and repeating the tournament on a schedule.

MTT: Advanced Options
- View Mucked Cards, Exclusive Table, Authorized to Register (registration by approval), Ban Chatting.
- GPS Restriction and IP Restriction are on by default; PC and Linked Email Restriction are optional.
- Restrict Clubs and Region Restriction — limits by union club and by region.
- At the bottom — Save (template) and Create (create the tournament).
For a club’s first tournament, Regular with a Turbo structure and 6 levels of late registration is enough — players have time to join and the event doesn’t drag on.